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Cubemaps gtr 2
Cubemaps gtr 2





In Portal 2 however, things get a little more compilcated.įirst of all, your freshly compiled map will be copied to the following directory: /steamapps/common/Portal 2/portal2/maps. Same as with cubemaps, the projection texture will only start working after a reload.Normally, to build your cubemaps in a source game you just type buildcubemaps into the developer console and reload your map.

cubemaps gtr 2

Now just select the light, head over to the env manager and press "Build Projection Lights" (this will fail if you dont have python3 and PIL module installed) You can do that too! All you have to do is to spawn a light_omni_shadow_projection in the spawnmenu.Īll lights with a shadow_projection prefix can build projection textures. That way you can have per-unit local cubemaps! CubelightsĬubelights are a six-sided texture used for projecting static shadows from lightsources onto the environment To fix that you need to extract the unit, change the global_texture parameter to the path of your cubemap in the seq_manager and load it from extract. That's because these units override the global cubemap. Why are reflections unchanged for some units? This cubemap is global, how can i make certain areas have different cubemaps?įor that you'd need to create a separate env area, tick the cubemap option and include an environment file with a different cubemap texture. Keep in mind that you will have to reload the map every time a new gizmo is added to the map! The game will keep track of changes to the cubemap texture so you won't have to reload the map each time you build cubemaps for the gizmo you're working with.

cubemaps gtr 2

Once selected, the global cubemap will change:Įh, not too good looking, but it will do! Reload the map, click on the env tab in the upper menu and find your cubemap texture in the cubemap dialog box. If successful, the editor will tell you the path to the cubemap relative to your map's directory.

cubemaps gtr 2

Then head over to the env manager and press "Build Cubemaps" (this will fail if you dont have python3 and PIL module installed) To do so you will need to spawn a cubemap_gizmo from the editors spawn menu. That's because diesel does not support realtime reflections, so map makers have to create cubemaps manually This looks wrong! Why are there buildings in the reflection even though we are indoors? A cubemap is a six-sided texture used for reflective surfaces to reflect stuff.







Cubemaps gtr 2